Location banner Dead Waters

Environmental Requirements

  • Poisoned Lava small

Many souls have been trapped in these deadly waters. Their spirits float above the deep, dark depths in aimless abandon. Once a budding metropolis on the sea front, Zeruul's Shadow poisoned the area leaving nothing but death, decay, and the most insidious of dark creatures in its wake. Now, all that remains of the beautiful city is ruins and these waters as testament of its destruction..


Character Family Type Attack Defense Quest Required? Loot
Leviathan small Leviathan Dark Variable Variable - Dead Water Drop
Basilisk small Basilisk Dark Variable Variable - Basilisk Trinket
Hydra small Hydra Dark Variable Variable - Dead Water Drop
Great C'thulhu small Great C'thulhu Dark Variable Variable -
Blade of Zeruul small Blade of Zeruul Humanoid Variable Variable -
Eye of Zeruul small Eye of Zeruul Beast Variable Variable -
Shield of Zeruul small Shield of Zeruul Construct Variable Variable -
Will of Zeruul small Will of Zeruul Dark Variable Variable -
Legion Sprite small Legion Sprite (R) Dark 50 50 Yes Superior Energy

Seeking StrategyEdit

See: Ancient Languages quest series for info on main quest.

Most characters in this location are Dark, so it is recommended to use your best Arcane weapon. Seekers should equip Poisoned Lava to avoid the 25% chance of being kicked out to Esert Village. It's impossible to get kicked out during hourly patrols, so it's possible to unequip Poisoned Lava during inactive hours without any dangers.


No pieces of special loot are available at Dead Waters.




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