Wrapped in a shroud of perpetual twilight, the Dead Camp clings to the side of Ivory City like a festering wound. From here, the restless dead are dispatched to all areas of the city, to enforce the Mythmonger’s laws and interrogate suspected rebels. In the tall tower, in the highest room, sits Lt. Graves, Inquisitor First Class, waiting in a trance for orders from his master. The Mythmonger has promised to build Lt. Graves a headquarters within the city soon-- if Graves can eliminate the Ivory Knights.
Characters[]
Character |
Family Type |
Attack |
Defense |
Quest Required? |
Loot |
---|---|---|---|---|---|
Degenerate Zombie | Dark | 10 | 5 | - |
Grave Energy, Superior Energy, Whitestone Shard, Zombie Hand |
Ghoul Enforcer | Dark | 12 | 2 | - | Grave Energy |
Zombling | Dark | 13 | 2 | - | Superior Energy, Whitestone Shard |
Skeletal Fletcher | Dark | 16 | 6 | Yes | Grave Energy, |
Rickety Skeleton | Dark | 18 | 5 | Yes | Grave Energy, |
Burrowing Beetle (R) | Beast | 18 | 0 | - | Enchanted Energy, Skull Cap, Zombie Hand |
Bone Soldier | Dark | 22 | 5 | Yes | Dented Cuirass, Grave Energy, Skull Cap, Whitestone Shard |
Lt. Graves | Dark | 23 | 7 | Yes | Ghoul Gorget |
Seeking Strategy[]
Almost all characters in this location are Dark (vulnerable to Fire and Arcane power types), so using the best Fire/Arcane weapon available is recommended. Blessed Hammer or Smoldering Torch are the best (regular) weapons available to use at this point.
Loot[]
Shop[]
None.
Side Quests[]
There are two Side Quests starting in The Dead Camp. Both of them are unlocked after completing A Surprise Visitor main quest (Chapter 6).